更新:我于2018年10月正式加入了华为(上海)olab实验室,负责CG方面相关的工作,欢迎有志于在CG领域发展的朋友加入我的团队,你可以发送简历至:elvis@thegibook.com
秦春林,毕业于合肥工业大学材料物理专业,著有《我所理解的Cocos2d-x》一书,自大学开始自学编程,先后从事过工作流软件,云计算,Web等相关的工作。2011年开始进入游戏开发领域,主持并移植了Cocos2d-x-for-XNA项目。喜欢技术分享,发起并组织了北京快乐技术沙龙,多次作为讲师参与微软,CSDN,51CTO以及9RIA等组织的各类技术培训和讲座,并担任过北京交通大学,北京工业大学以及北京科技大学的实训培训讲师。参与了手游项目《天降》的开发,目前主要的兴趣方向是计算机图形学和游戏引擎架构,致力于用软件技术丰富游戏世界的表现及品质。
I was born in the countryside of China. When I was in my middle school, I got a book, The Essays, written by Francis Bacon. The world described by Francis Bacon about science, knowledge, techniques, life, truth, etc, had a great impact on my life. So I always know that only knowledge can provide the chance for a life to devote themselves to the world and history.
I got my bachelor of Physics Sciences from HeFei University of Technology in 2009. In the second year of my college, I began to learn programming myself, I became a programmer after I left college.
I’ve been a software engineer since 2009, and I’ve began to develop games since 2012. In the first two years, I mainly focused on 2D mobile game development. I was in charge of the Cocos2d-x-for-XNA project in 2012 when I was working in OpenXLive.
I also wrote a book about the Cocos2d-x game engine in 2014. While other Cocos2d-x books which mainly focused on how to use the Cocos2d-x APIs, this book details how the Cocos2d-x Engine uses OpenGL ES to render the scene and how to use shaders to enhance the quality of the game. In this book, I also wrote an entity component system framework, Genius-x, for Cocos2d-x engine.
I quit my last job in Soul Game on October 2014. After then I didn’t look for any jobs, and I’ve been learning computer graphics all these time. In these two years, I’ve read several computer graphics books and lots of papers. Right now I’m writing this “Global Illumination: From Offline to Real-time Rendering” book which is related to this website. And I hope it will get to you in the end of 2017.